Participatory Design in a Human-Computer Interaction Course Teaching Ethnography Methods to Computer Scientists

Dr Weinberg & Dr Stephen; edited by Kristin Caufield

  1. Participatory Design in a Human-Computer Interaction Course: Teaching Ethnography Methods to Computer Scientists
  2. Programs are used by somebody
  3. Overall Goal
  4. Overview
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  6. Usability Tests: Simple Task Made Difficult
  7. The Designer/Programmer
  8. Participatory Design Methods
  9. Overview of Contextual Design
  10. HCI Course Description
  11. What Is Ethnography?
  12. Characteristics
  13. Relationship to Contextual Design
  14. Interview Example
  15. Sample Exercises
  16. Term-long Design Project
  17. Work Modeling
  18. Paper Prototypes
  19. Paper Prototypes
  20. Hi-Fi Prototypes
  21. Human-Computer Interaction Software Design & Usability Testing Lab
  22. Design War Room
  23. Design War Room
  24. User Interaction Room
  25. Evaluation
  26. Data Sources
  27. Findings to Date
  28. “I made the transition at work from being a software engineer to a software designer. I didn’t know there was a difference between the two job titles. Now I do.”
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  33. Sample Course Materials: Available Soon

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