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Programs are used by somebody
Designing for human hardware/software capabilities and limitations (Human-Factors)
Short term memory: Miller’s magic number
Long term memory: recognition vs. recall
Limits of perception: color pollution
Designing for how the user thinks about the tasks the application is supporting (Psychology & Sociology)
How do they organize the work?
What strategies do they use to accomplish tasks?
How is information recorded and communicated?
What is their conceptual model?