Teaching Human-Computer Interaction Using Participatory Design Methods

Jerry Weinberg, Mary Stephen, Kristin Caufield

  1. Teaching Human-Computer Interaction Using Participatory Design Methods
  2. Human-Computer Interaction & User-Centered Design
  3. Human-Computer Interaction & User-Centered Design
  4. Human-Computer Interaction & User-Centered Design
  5. NO TITLE
  6. Participatory Design Methods
  7. The Designer/Programmer
  8. Project Goal
  9. Participatory Design & Human-Computer Interaction Curriculum
  10. Overview of Contextual Design
  11. HCI Course Description
  12. What Is Ethnographic Research?
  13. Components
  14. Observational Data
  15. Focus of Observations
  16. Characteristics of Field Notes
  17. Types of Interviews
  18. Student Examples
  19. Types of Questions
  20. Wording of Questions
  21. Sample Exercises
  22. Work Modeling
  23. Paper Prototypes
  24. Paper Prototypes
  25. Hi-Fi Prototypes
  26. Human-Computer Interaction Software Design & Usability Testing Lab
  27. Original Conceptual Design
  28. Design War Room
  29. Design War Room
  30. User Interaction Room
  31. User Interaction Room
  32. Evaluation
  33. General Questions
  34. Components of Evaluation Plan
  35. Observations from Fall 2000 Class
  36. “I made the transition at work from being a software engineer to a software designer. I didn’t know there was a difference between the two job titles. Now I do.”
  37. NO TITLE
  38. NO TITLE
  39. NO TITLE

This document created with the Web Accessibility Wizard for Microsoft(R) Office.