Creative Interfaces

Real player skin: a turtle shell and skeleton Real Player skin: a dog

 

Screen shot from a first person shooter game

Slide Comments:

There are many examples of what could be considered creative interfaces.

The three on the top are “Skins” created by individuals for RealPlayer. They break many of the design concepts such as visibility of function. But they do so for a reason. Innovation or changing a design should somehow enhance the user experience and/or productivity. In this case it is about expressing individuality just like people’s choices of music.

The screen on the bottom is an innovative interface for Unix Network Administration. It uses a first-person shooter game control to control the network and processes running on the network. Again it enhances the user interaction.